Digital Media Collaboration: Week Four

My main focus this week was tracking both shots so we could get some previs with the footage we shot. I was able to get some good tracks of the footage that had no trackers on it so I won’t need to paint out any trackers. I did feel like I was struggling with figuring out the scale of the scene and placing reference geometry. This made me worried about passing off the exported camera but Christo seemed to have no trouble using the camera and made this previs using the camera.

I also started working on a day to night on the footage. I tried using a keyer to make a mask for the sky so I could adjust it separately. I also used another keyer to try to make some transparency through the clouds so I could add some stars within the scene. Here is what it’s looking like right now and my nuke tree for it.

daytonight.jpg
daytonight_nuke.jpg

Christo had also rendered a frame of the car with a few different render layers so I used them to make a quick comp just to see what it’s starting to look like. I would like to rerender the car and change the render layers more so I could adjust more elements in nuke. I also tried adjusting that render to fit on the night time plate. I made a version where I only adjusted the car and then I also did a version where I rotoed in the head and tail lights so the scene wouldn’t look so dark. I also have the nuke tree for those composites.

fullnuketreev1.jpg

I also updated my shaders and light rig. I used the HDR where I painted all the equipment out and tried to fix the flatness in the render but I still feel like it’s feeling flat since there is no strong light source.

I tried adding a key light with my HDR to see if that would help and I also did a test of using an AiStandard light dome and using sphere geometry with the HDR projected on.