Technical Compositing: Week Ten

I haven’t made too many big changes this week, mainly just fixing renders and refining rotos. I did desaturate the orange chair in the background since that was standing out a lot more than the characters. I was having an issue were I was getting these bright colored pixels that were like fireflies. I ended up fixing them by clamping all of my surface shaders on the bookshelves. I also moved the second character to be a bit more behind the shelve so I could add some roto work in this project and make him feel more in the scene. Below is the final video, which includes a breakdown and my nuke tree.

screenshot.jpg