Technical Compositing: Week Six

This week I worked on creating layers for the reflection on the ground. I made a mask of where the reflection is then put a mirror shader on the ground plane to get the reflection itself. Then in nuke I shuffled out the mask to create an alpha and applied that to the actual reflection. The corner of the window ledge was also somewhat beveled so I created a cube to use as the ground plane for these layers. This way I could bevel the edge for the reflection without effecting the ground plane I already made.

Screenshot from 2018-10-21 16-55-43.png

Here’s a picture of my shadow, occlusion, and reflection being applied to the background. I also used a ramp to adjust the darkness of the reflection as it gets further away.

shadowandreflectramp.jpg

My shader was also looking fairly solid so I tried darkening the edges of the indirect subsurface to make it look more like my rock. I did this my creating a new layer that had a fresnel type shader on it. Then in nuke I had it darken just the red areas of the fresnel shader. Below are pictures of the fresnel shader and how the Buddha looks before and after it is applied

Below is the final results of my project and my node tree for how I composited it in nuke.

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