Project 2: Warehouse

This matte painting was made using photoshop and maya. I built very simple geometry in maya that represented how I wanted the inside of the warehouse to look. I rendered out multiple layers from maya using Arnold. Some of those layers were used as masks, others were different lighting layers, including basic lighting and atmospheric lighting, and there were also layers with very basic shaders and ambient occlusion. Then in photoshop, I used images to build on top of the different layers from maya. Most of those images were set to pass through as a layer type in order to mix with the lighting info from the renders. The atmospheric lighting was screened on top of everything at the end. I’ve included a wire frame render below of the scene I used in maya. All picture assets are from pexels.com and textures.com

project2_warehouse.jpg